Hipfile Diff Tool v1.1 Update
Lots of small improvements.
I have been learning C++ and wanted a real project to work on. The idea: a move tool for Maya that does collision detection against the rest of the scene in real time - no pre-setup, no simulation. You grab an object, push it around, and it stops at other geometry. Useful for set dressing and environment work.
Lots of small improvements.
Working with Houdini scenes, I often end up comparing two versions of a hipfile to find what changed. Git handles this for code, but there’s no equivalent for .hip files. So I built one.
I spent some free time building a scene-wide node editor for Maya - something closer to Houdini’s node graph than Maya’s existing one. It didn’t pan out. This post is mostly about why.
We have a 3D character - Luntik - fully rigged and animation-ready. He stars in a TV series, and each episode he wears something different: a hat, a coat, a winter jacket. The rigging team builds a separate version of Luntik for each, each living in its own Maya file with the new attire attached to the base rig. One base character, many variants.
Maya’s reference editor is fine for small scenes. In large environments with many references it stops being useful: