Prototyping Maya Physics Move Tool with C++
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Prototyping Maya Physics Move Tool with C++

I have been learning C++ and wanted a real project to work on. The idea: a move tool for Maya that does collision detection against the rest of the scene in real time - no pre-setup, no simulation. You grab an object, push it around, and it stops at other geometry. Useful for set dressing and environment work.

2024.01.15
Hipfile Diff Tool v1.1 Update

Hipfile Diff Tool v1.1 Update

Lots of small improvements.

Comparing Hipfiles in Houdini: The Diff Tool

Comparing Hipfiles in Houdini: The Diff Tool

Working with Houdini scenes, I often end up comparing two versions of a hipfile to find what changed. Git handles this for code, but there’s no equivalent for .hip files. So I built one.

Developing a Global Node Editor in Maya

Developing a Global Node Editor in Maya

I spent some free time building a scene-wide node editor for Maya - something closer to Houdini’s node graph than Maya’s existing one. It didn’t pan out. This post is mostly about why.

Character Versioning in Maya: The Recipe Approach

Character Versioning in Maya: The Recipe Approach

We have a 3D character - Luntik - fully rigged and animation-ready. He stars in a TV series, and each episode he wears something different: a hat, a coat, a winter jacket. The rigging team builds a separate version of Luntik for each, each living in its own Maya file with the new attire attached to the base rig. One base character, many variants.

A Deep Dive into custom reference editor for Maya

A Deep Dive into custom reference editor for Maya

Maya’s reference editor is fine for small scenes. In large environments with many references it stops being useful: